Tuesday, September 26, 2006

The Future

I have loads of ideas of what needs doing next for tyrian.

Whats missing:
Shop mechanic and weapon/ship upgrading : the first level is meant to be hard because you would be expected to start off with a better weapon.

Power Generator function for regulating the amount of weapons you can fire.

Bosses! - This should be a nice challenge as it will require interobject communication. I think this will be achieved by creating a master object that controls all the smaller objects so that, for example, parts of the boss can be destroyed without killing the whole beast but at the same time reducing the boss's overall health.

Dual screen? should be pretty simple but i'm not sure i wanna do it as it will then force me into using 2d grahics (i ain't gonna bother with dual screen 3d).

3d? I might at some point do this as it'll make it easier for me to create assets (new enemies for example)

Wifi? In addition to ressurecting my old wifi setup app i have some big plans for wifi which aren't neccessarily tied to this game but more in areas such as lobbying and game hosting standard for any homebrew games. As you can probably tell thats a project in itself so it will come after i'm done with tyrian.

MORE ART/LEVELS/ENEMIES! This is the hard part as i am not an artist ( though i'm pretty chuffed with what i've made already) The next release will have at least one new level with hopefully some new ai/enemies. If anyone out there considers themselves a competent artist who can make new sprites/tilesets your welcome to contribute. You'll see later how easy making levels is.

Filesystem Support! The final release may well support file systems, so you can make and import your own levels with ease in addition to giving me more memory to play with and making the assets mroe manageble.

Thats all for now, i can't promise everything written here will get done its just a few ideas that have come into my head and i'd like to tackle.

ELH out!

Thursday, September 21, 2006

Return to Tyrian - First Release!

Its done, the first rendition of my game engine and make pseudo tyrian sequel demo!





















I'll let the images speak for themselves, now what are you waiting for get downloading!

ds.gba HERE
.NDS HERE

p.s. my top score so far is 2660 see if you can beat it!

btw it doesn't have an ending enemies just stop comming after a while...

Sunday, September 10, 2006

He's Back and this time....its war

Okay so i didn't keep this blog up for long, but now i'm back and am in the process of coding a new game which is so far going quite well.













It currently lacks content, but the framework is now there and it would now be possible to create an entire game with whats current done. What is lacking most of all is art and tilesets for the background which is not something i can make. In order to get round some of the difficulties in making art i intend to migrate this engine into 3d.













I intend to make some documentation on how to build levels, its pretty simple to do.














What it consists of so far,

1 v short level
1 weapon type
1 enemy types
2 ai methods
1 player type
2 sounds

no interface of any kind, its very much a test version i consider it alpha. There is no end (it just stops).

Stay tuned for more info later